![]() ![]() another diplomacy trick is to use an empty building space so for example, let's say the next advance will give you a mead brewery and you will be deleting an axe smith to build the new mead brewery once you qualify for it first delete the axe smith, then build 9 runestone where the axe smith used to be to get the diplomacy you need, upgrade to get access to the mead brewery delete all the runestones, then build the brewery when you need more diplomacy, delete all your roads, build runestones until you have enough diplomacy where the roads used to be, upgrade your achievement, then replace all the roads ![]() ![]() houses do not need a road connection to supply population therefore you can maximize space by packing 4 shacks into 4x4 squares the money that shacks supply is worthless never have idle goods buildings if you can't fund constant good production, tear down the goods building and put up money making buildings you need to logon a lot, especially at the beginning a lot of the productions are 4 hour productions, so if you sleep for 8 hours, well you just lost 50% of your production you can do it under the time limit without getting up every 4 hours, but it will take longer 12.I haven't found any of the advice sources on doing Vikings to be very useful. When isolation stops you from spending an actual night cooped up with friends somewhere, why not do it in Until Dawn, instead? Minus the Wendigos, obviously. ![]() The gameplay in Until Dawn is mostly made of quicktime events and, much like in Life is Strange, the butterfly effect is employed throughout the story to ensure that the player is constantly aware of the consequences of their rash actions - something which raises the stakes of the game and makes for a much more intriguing trawl through the woods than your usual horror fare. Often billed as one of the most inventive survival horror games around, this 2015 hit from Supermassive Games is the story of one night spent in the snowy Blackwood Mountains, where you switch in and out of playing as eight different characters all of whom must band together to escape from the varying, mysterious terrors crashing their winter gathering. ![]()
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